Description:
Animations and rigging for a golem character from an unreleased game.
Tools used:
3ds Max Character Animation Toolkit
Additional info:
Made for an unreleased game as subcontractor work during my internship at Critical Force
Game/Project/Year:
Unreleased game - 2014
View in 3D!
Description:
Animations and rigging for my mech character from the game Scavenger 1.0
Tools used:
3ds Max Character Animation Toolkit
Additional info:
The original intention was to be able to see the animations from both first person and outside views, so first person view had to be stabilized to avoid excess wobble.
Game/Project/Year:
Scavenger 1.0 - 2014
Description:
Environmental particle effects I made for the game Critical Ops by Critical Force
Tools used:
Unity game engine, Photoshop
Additional info:
Some of the particle effects didn't make it to the final game.
Game/Project/Year:
Critical Ops - 2014
Description:
Post Mortem presentation of an Unreal Engine 4 project, where I was in charge of the graphics.
Tools used:
Unreal Engine 4, ZBrush, Photoshop
Additional info:
This was a learning project, during which I learned how to use ZBrush and Unreal Engine 4, and how to create complex PBR materials using UE4 Material Editor.
Game/Project/Year:
School Project - 2015