Tapio Terävä
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@d4psa

Tapio Terävä

Animation and VFX

​Description: ​
Animations and rigging for a golem character from an unreleased game.

Tools used:
3ds Max Character Animation Toolkit

Additional info: ​
Made for an unreleased game as subcontractor work during my internship at Critical Force

Game/Project/Year:
​​Unreleased game - 2014



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​Description: ​
Animations and rigging for my mech character from the game Scavenger 1.0

Tools used:
3ds Max Character Animation Toolkit

Additional info: ​
The original intention was to be able to see the animations from both first person and outside views, so first person view had to be stabilized to avoid excess wobble.

Game/Project/Year:
​​Scavenger 1.0 - 2014

​Description: ​
Animations and rigging for my mech character from the game M.A.D.

Tools used:
3ds Max Character Animation Toolkit

Additional info: ​
Player controls the movement (feet) with controller left stick, and the aiming (upper body) with right stick.

Game/Project/Year:
​​M.A.D. - 2013

​Description: ​
Environmental particle effects I made for the game Critical Ops by Critical Force

Tools used:
Unity game engine, Photoshop

Additional info: ​
Some of the particle effects didn't make it to the final game.

Game/Project/Year:
Critical Ops - 2014

​Description: ​
Post Mortem presentation of an Unreal Engine 4 project, where I was in charge of the graphics.

Tools used:
Unreal Engine 4, ZBrush, Photoshop

Additional info: ​
This was a learning project, during which I learned how to use ZBrush and Unreal Engine 4, and how to create complex PBR materials using UE4 Material Editor.

Game/Project/Year:
​​School Project - 2015

​Description: ​
2D animations done as an assignment for a school course.

Tools used:
Spine by Esoteric Software

Additional info: ​
The character and rig are the default assets provided with the software.

Game/Project/Year:
​​School Assignment - 2013

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  • Portfolio
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    • Game Art
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    • Animation & VFX
    • Photography
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  • Contact