Tapio Terävä
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@d4psa

Tapio Terävä

Picture

About Me

Hi, Welcome to my personal website!

I'm Tapio Terävä, an aspiring 3D Game Artist!

In 2017 I graduated from my Game Graphics studies
​at the Kajaani University of Applied Sciences.
I've also done an internship at the game company
Critical Force,
and served as a Game Graphics
and Game Development lecturer at the
Oulu University of Applied Sciences.

I'm primarily a 3D Artist, but I'm no stranger to 2D Graphics either.

You can find my Portfolio on ArtStation: artstation.com/d4psa

Online, I'm also known as d4psa

My CG Skills:

  • ​3D Modeling                    (3Ds Max, Blender, Maya)
  • Texturing                         (Photoshop, Mudbox, Substance tools)
  • Digital Sculpting             (ZBrush, Mudbox)
  • Texture Baking                (3Ds Max, Mudbox, ZBrush)
  • Shader Creation              (Unreal Engine 4 Material Editor)
  • 3D Animation                  (3Ds Max, Maya)
  • Rigging                            (3Ds Max CAT)         
  • 3D Rendering                  (LuxRender)
  • Photo Manipulation        (Photoshop)
  • Digital Painting               (Photoshop)
  • UI Design                         (Photoshop, Illustrator)
  • Video Editing                   (Sony Vegas)
  • 2D Animation                  (Photoshop, Spine)
  • Particle Effects               (Unity Game Engine, Unreal Engine 4)

Who am I?

I'm an easygoing guy with a passion for video games and 3D graphics, which is why I'm aspiring to become a professional 3D artist.

I'm currently looking for work in the game industry, after finishing my contract with the Oulu University of Applied Sciences, where I was in charge of the daily operation of the Pelifarmi training program, and served as a Game Graphics lecturer at the Oulu Game Lab in the spring of 2018.

In 2017 I graduated from the Kajaani University of Applied Sciences, after finishing my thesis on game character workflows. During my studies I participated in several game projects, and in 2014 I did my internship period at Critical Force, where I worked on their upcoming game Critical Ops. My tasks consisted mostly of 3D modeling, texturing, animation, and creating particle effects. I also worked on some UI assets, mock-ups and promotional material.

As a person, I'm social, easy to approach and passionate towards what I do. I'm open-minded and not too restricted by conventions and traditions, while I do realize their benefits. I like taking on challenges, and if problems arise, I'm capable of coming up with several creative ideas and suggestions to tackle them. In conflict situations I try to keep calm and stay objective in order to reach a solution. I value feedback, since it improves my work, and if given a chance, I'm willing to give constructive critique to help others improve their work as well.
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  • Portfolio
  • Other Work
    • Game Art
    • Studies & Misc
    • Animation & VFX
    • Photography
  • Freebies
  • About
  • Contact